﻿using System;
using UnityEngine;

namespace UnityStandardAssets.CinematicEffects
{
	// Token: 0x02000466 RID: 1126
	public interface IAntiAliasing
	{
		// Token: 0x060017F4 RID: 6132
		void OnEnable(AntiAliasing owner);

		// Token: 0x060017F5 RID: 6133
		void OnDisable();

		// Token: 0x060017F6 RID: 6134
		void OnPreCull(Camera camera);

		// Token: 0x060017F7 RID: 6135
		void OnPostRender(Camera camera);

		// Token: 0x060017F8 RID: 6136
		void OnRenderImage(Camera camera, RenderTexture source, RenderTexture destination);
	}
}
